Posts mit dem Label ipad werden angezeigt. Alle Posts anzeigen
Posts mit dem Label ipad werden angezeigt. Alle Posts anzeigen

Montag, 10. Mai 2010

Doublemill for iPad in the Store

Apple has finally approved Doublemill for iPad! At the moment, you can only get it in the US App Store, since the iPad has not been released in any other country yet.

Doublemill for iPad is completely revise in terms the user interface. You can see that the board has been reworked for the big size screen, as well as the stones itself. As for the menu, we decided to use a new iPad UI element, which blends in nicely with the rest of the game.

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The feature set of Doublemill for iPad comprises everything of Doublemill Lite version for the iPhone, except for one little additional feature: an impoved Player vs. Player mode. When you put your iPad in front of you on the table, with your opponent sitting right across you, the information for Player 1 at the top of the screen will rotate, so that your opponent can see the information. You can basically use Doublemill for iPad as your digital Nine Men's Morris board (Mühle Brett).

We'll post a video in the next couple of days with a little tutorial, until then go and get your copy of Doublemill for iPad or checkout the mulitplayer feature of the iPhone version.

Dienstag, 4. Mai 2010

Doublemill Premium Available

We are proud to announce, that Doublemill Premium is available in the App Store now! You can shop it at an introductory price of 50% off, so get it while it's hot!

We also submitted an improved iPad version, which has the feature set of the Lite version, but with a lot of UI improvements to give a better experience when using the big iPad screen. We also added a couple of nice features which lets you use Doublemill for iPad as physical nine men's morris game board - stay tuned!


Donnerstag, 8. April 2010

Doublemill Lite 1.1 is available on the App Store

Earlier this morning Apple approved the 1.1 update of Doublemill Lite. There are some minor bugfixes in this release, which we won't go into details here, and a couple of nice improvements, which should make it easier for you to enjoy a good game of Doublemill.

The most important update: we improved handling of stones! You get more feedback on placing, moving and removing stones. In addition to that, you can clearly see what the artificial opponent is doing, because it is all animated. We also improved sensitivity of moving the stones. It still needs a little practice, but it's definitely easier than before.

For all iPod touch and iPad users you are no longer challenging an "iPhone" opponent, but a "Gizmo". Gizmo means "thing", so whatever your are playing Doublemill with it will be the correct name for the device. This request came directly from a user in Canada, who is playing on an iPod touch and didn't like the fact that Doublemill uses "iPhone" as the name of his opponent. Thank your for pointing that out.

Although Doublemill Lite is not an iPad application (yet), you can still run it as an iPhone App. In order to have more fun doing so, the screen now rotates 180° when the device being flipped. This works for iPhone and iPod touch too.